Half of your health gives you a damage reduction of 10% (increases per round) and a slower walking speed or in other words your “shield”
When your “shield” breaks you get the panic buff and a 20% damage increase and need to wait another 10 seconds before your “shield” breaks
Another thing that should also be added with this ability is the merflolk buff but only after the “shield” breaks other wise it would make maps like beach house a lil to easy
Yeah thats one of the problems i have too like i though of it like idk maybe make the mana as a second shield lol? But yeah i think the half health thing is good enough atleast since when you have 600 health you can abuse the ability and become a tank or be risky with 200 health and run away everytime your shield breaks
So with the ~1000 health you can get off a Shaman on any map, you get 500 extra HP at the cost of a slight speed debuff? And once that HP is depleted it takes ten seconds to fully regenerate, said regeneration not being impacted by receiving further damage, having anti-regeneration debuffs etc?
I don’t know, it seems a bit on the powerful side. What sort of speed debuffs are we talking here?
You make a good point with the tank problem maybe i should add a damage Increase when the shield breaks and also the speed buff is panic for 10 seconds im gonna edit my thing now to make it a lil more clear
Also we can’t just arbitrarily set stats, so we’ll have to go with Oozed and Beetle Buffs, meaning the damage reduction is capped at around 45%. And also this ability would be redundant with Beetle Armor
I propose a change: Keep the idea of a shield, but instead of slowed movement, you can’t move at all while the shield is up. You can toggle the shield on and off.
This works because it gives you a massive defence, but you can’t move or attack, while it’s happening.
Kinda like a Turtle gets massive defence, but only while inside its shell.
It’s 45% damage reduction, so you can’t just stay in your shell forever, or you’ll die. It’s an ability that would work fine at all times in the game, but wouldn’t allow you to be immortal.
Plus, if you wait too long in the shell, you get surrounded by monsters. Then, it becomes really hard to escape without dying after leaving your shell.
Basically, it becomes an ability that allows you to survive for longer when surrounded by monsters.
And get this: If it is too weak, then you could add a thorned buff while in your shell, so that monsters take a bit of damage while attacking you still.
Telekinesis’ purpose isnt solely around parkour, additionally, the ability doesn’t become completely obsolete because nothing can replace it at the moment