Ability Idea: Mecha Mayhem

Requirements: None

Note: All buffs last 3 seconds, while granting 2 more seconds every levelup. Each ability has a separate cooldown of 10 seconds. This cooldown decreases by 1 second every levelup.

WW: Activate Prime Time, granting several offensive buffs.

Activation Message: Chop 'em down like a cherry tree!

Prime Time Buffs

Rage
Wrath
Damage Nebula (Tier 1)
Inferno
Flask of Fire
Tipsy

SS: Activate Destroyer Durability, granting several defensive buffs.

Activation Message: Time to tank!

Destroyer Durability Buffs

Ironskin
Endurance
Thorns
Obsidian Skin
The Bast Defense
Titanium Barrier

SW: Activate Twins Agility, granting several mobility buffs.

Activation Message: I am speed!

Twins Agility Buffs

Panic!
Swiftness
Hunter
Happy!
Night Owl Potion
Sugar Rush

Don’t think this would be a worth ability since most of the maps have those buffs

6 Likes

but this can be activated from the start, should it be no condition?

4 Likes

but it would be useless past round 10

5 Likes

wdym, why specifically past round 10

4 Likes

because you’re always using potions at later rounds

4 Likes

should there be more non-potion buffs? there is Titanium Barrie, Panic, and Damage Nebula, but

3 Likes

most of the maps have nebula armor

4 Likes

probably should add like two more buffs per ability, gonna go look those up rq

3 Likes

lol

yeah cool ability could be cool for old maps

4 Likes

Its definitely not that bad

4 Likes

This one is pretty creative. It’s a class that I would find fun to use, even if it wouldn’t be super useful after some rounds.
A way to make it more useful would be to, as the skill levels up, slowly transfer to non-potion buffs.

3 Likes