I personally think that some modified weapons are making the pvp system a bit uneven ; after reading this, tell me what I should change, I need criticism.
Weapon buffs and nerfs
Melee weapons
Flying dragon
Increase damage from 56 to 75
This makes it so there are more viable wall piercing options for melee class.
Overall: Buff
Terrarian:
Increase velocity: this weapon is EXTRA slow
Overall: Buff
Flower pow:
Nerf damage: The damage of this weapon is way higher than everything else
Overall: nerf
Ranged weapons:
Revolver:
Decrease damage from 134 to 109 This is sniper with fast usetime, itâs too overpowered
Overall: Nerf
Eventide: Increase damage (max) from 64 to 85 the only thing that made this weapon viable was itâs high velocity
Nerf velocity: With Flaming quiver the arrows move about as fast as luminite bullets.
Overall: â
Megashark: Increase damage (max) from 48 to 71
Probably gonna be the only viable fast firerate gun
Overall: buff
Hallowed repeater: Decrease damage from 120 to 98
This bow is fast and does extremely high damage, I certainly think this is overpowered.
Overall: nerf
Tsunami: Decrease damage and max damage from 94 (100) to 81 (90)
Big damage and fast firerate: similar to hallowed repeater
Overall: nerf
Daedalus stormbow: increase damage and max damage from 51 (58) to 71 (88)
This is blizzard staff but it shoots less projectiles
Overall: buff
Magic weapon changes
Toxic flask: ban
People spam this weapon as a large trap and nerfing the damage wonât really help because it hits you sevral times per second
Laser machine gun: increase damage and max damage from 46 and (55) to 61 and (70) the only good thing about this weapon is its firerate
Overall: buff
Laser rifle: increase damage and max damage from 63 to 78: similar to eventide
Nerf velocity: similar to eventide
Overall: â
Summoner weapon changes
Firecracker: increase damage from 40 to 90:
Allows another viable whip option
Ammo changes
Ban holy arrows: we should probably ban this for the lag it creates
Ban chlorophyte arrows: same as holy
Unban ichor darts: allows dart gun users to use more viable ammo
I doubt this will be implemented but this is just my opinions on what should be changed