K so here’s my idea like i said on discord (like to vote) :
Basic Information
This ability is a redesign of joseph’s one. Also turned into an upgrade of barrage i guess… idk lol
To unlock this ability, you must beat moon lord on any map using only barrage without choosing a class. Due to how hard it is to get, it’s a powerful ability with lots of downsides. Also I’m exhausted and lazy after making my other ability suggestion literally 1 day ago, so expect me to just set standards and work off of that. You also make 50% less points when using rapid on mobs, and you make 50% more points when using heavy on mobs and does not affect boss kills.
Any missile shot will shoot up and change trajectory to fall on the ground.
also level one is rounds 0 - 4 not 4 - 7
Levels
Level One :
W W
For every W W, does exactly what barrage does on the same level but with faster fire rate and with lower damage and deals area damage 3 blocks (centered) from where it lands. I spent whole minutes searching for an equivalent projectile id but I couldn’t find it.
S S
Shoots projID 780 without destroying the map 10 times in the span of 5 seconds. Does five blocks area dmg (centered).
This happens for every S S except for different damage. For this level damage is 15.
Level Two :
W W
You know what goes here.
S S
You know what goes here too. Does 26 dmg.
Level Three :
W W
You know what goes here too.
S S
You know what goes here too. Does 35 dmg.
W S (Missile thingy that gets unlocked round 7)
Shoots projID 793 once and has five blocks area dmg (centered).
This happens for every W S except for different damage. For this level damage is 90.
Level Four :
W W
You know what goes here too.
S S
You know what goes here too. Does 58 dmg.
W S (Missile thingy that gets unlocked round 7)
You know what goes here too. For this level damage is 90.
Downsides
Catches
Cancels when you hit an enemy.
Using rapid 5 times slows fire rate down, and using heavy 5 times decreases damage
Limitations
Any missile shot will shoot up and change trajectory to fall on the ground.
Variables
Every move used adds to a variable called Gravity Rupture which can’t be seen on player’s screen. Starts at 0 and caps at 50.
Rapid : adds 3 rupture at the end of use
Heavy : adds 3 rupture at the end of use
Missile : adds 3 rupture at the end of use
And at the end of use, 10 or more rupture, use projID 697 at players base while dealing 10 damage to the player. 20 or more rupture, all across the player’s screen use projID 670 or 683, whichever one makes ogre’s stomp and deal 20 damage to the player. at 35 or more rupture, use projID 670 or 683, whichever one makes ogre’s stomp, use projID 672 at the center of the player, and kill the player.