- melee(for a melee, some weapons can cast projectiles which makes a range class XD does not require mana or ammo, very durable armor chest upgrades)
- range(guns, bows, projectile item users, bazuka and bomb yeeting)
- mage(overly dependent on max mana to use magic weapons continuously, even with the mana regen and potions, feels like still not enough, also using mana potions that regens a lot of mana makes you wanna increase much of your mana for not the potion to be a waste)
- summoner(very lazy class which does not much needed mana after summoning minions thatâs much it, once you have new or upgraded summoning staff, unequip and equip armor and resummon there you have new powerful minions, and just whipping)
out of the classes in game(zombiemode) mage class very lacks the early game potential to fend off incoming enemies very much in early(maybe in late game aswell)
so i suggest a ability for the mage class which will add a capability in the game.
Wizard
- noticing that the mage class is over dependent on magic weapons to attack Enemies, doesnât perform their own magic, if these weapon where to dissapear, what would happen to the futures of these mages.
skill unlocked via: completing round 15 at (magic academy if there is a such thing, the mages are recalling and learning the teachings of the past about magic to fight against the old enemies of the abyss) or a map that has a magic theme
WW - cast a fire spell, deals and inflict burn damage
upgrade in every or at (X)wave/round:
-projectile damage upon hitting the first enemy increases
-area damage increase
-area damage size increases
-burn damage increases or leaving a trail of fire at specific round
WS - cast a lightning spell above the enemies which stuns for few secons and deal multiple damage to enemies at an area
upgrade in every or at (X)wave/round:
-increase chance of delayed or aftereffects of lightnings to occur. (the delayed lightning aftereffects cannot create itâs own delayed lightning aftereffects, that would be catastrophic , the delayed lightning strike only occur once for every first few lightning strikes)
-increase damage
-increase delayed lightnings damage
SW - summons ground attack spikes underneath the enemy, inflicts bleed and injury debuff to all the enemies affected
upgrade in every or at (X)wave/round:
-increase damage
-increase the number of spike summon(with a max limit of no. of spikes)
SS - Cast a cold atmosphere around or at an area to slows enemies for a few seconds and freeze enemies damage is dealt.
-increase slow
-increase freeze damage
-add an effect where if enemies are still at freeze state and gets inflicted by a another debuff which is the âburnâ, which then the frostburn will take effect.
(i was gonna add air spells, but telekinesis ability is mostly like an air spell XD)
(One spell can only be cast every âwizard is readyâ)
when wizard is use by a non-mage class, the ability will change into a debuffing ability.
will inflict debuff uppon inflicting damage.
Is the idea good?