Mind Control Ability

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I present to you :

Ability Suggestion : miNd cOntRoL!

The ability that can control zombies’ brains, taste of your own medicine, zombie virus!

Pre Stuff

This will explain what the ability needs and what you need to know.

Notes

Different triggers trigger moves with a respective name, just to make everything easier.
Lists :

  • Confuse
  • Self Damage
  • Slow
  • Intentional Miss
  • Heart Giveaway
  • Mass Suicide

It is also to note that if things don’t work in favor of this ability, changes might be made.
This ability is also open to different suggestions.

Ability Requirements

  • Being able to buff zombies as well as players
  • Being able to override and make zombies shoot different projectiles and cancel projectiles
  • Being able to set buffs in a certain range
  • Being able to make zombies that don’t shoot a projectile shoot a projectile
  • Being able to randomly kill zombies

Description

This ability is based on controling the minds of other zombies for your and the players’ own good. It has 6 different ways to manipulate mobs and kill / injure them. But, each time you use a move, it adds to a variable called “Player Control Resistance”. This variable can’t be seen on the ability posseser’s screen, but other players affected can see it. If the variable gets too low, players start experiencing the same mind control the mobs go through. The only way to decrease this variable is to not use any moves for a long time or give score to a player you want player control resistance high. Starts and caps at 50 and regens +1 every 45 seconds a move is not used. Also regens +1 every 1500 score transferred to the desired player.

Controls and Resistance

This section explains about the moves and their desired keybindings.

S S :

Uses move “Slow”. -40 Resistance, inflicts all players slowness for 10 secs. -30 Resistance, inflicts all players slowness for 20 secs. - 15 Resistance, inflicts all players slowness for 35 secs and all players frozen for 5 secs.

W W :

Uses move “Confuse”. -40 Resistance, inflicts all players confusion for 5 secs. and darkness for 10 secs. -30 Resistance, inflicts all players confusion for 13 secs and darkness for 25 secs. -15 Resistance, inflicts all players confusion for 18 secs, darkness for 35 secs, and obstructed for 6 secs.

S W :

Uses move “Self Damage”. -40 Resistance, damages all players 7. -30 Resistance, damages all players 15. -15 Resistance, damages all players 70.

W S :

Uses move “Mass Suicide”. -40 Resistance, inflicts all players with Poisoned for 9 seconds. -30 Resistance inflicts all players with Poisoned for 17 seconds and all players with cursed inferno for 5 seconds. -15 Resistance, inflicts all players with Poisoned for 40 seconds, and all players with venom for 15 seconds.

W D :

Uses move “Heart Giveaway”. -40 Resistance, damages all players 7. -30 Resistance, damages all players 15. -15 Resistance, damages all players 60 and restores mobs’ health from a range of 10 blocks (either way x or y). Can only be used under 50 Health.

W A:

Uses move “Intentional Miss”. -40 Resistance, applies cursed debuff for all players for 5 secs. -30 Resistance, applies cursed debuff for all players for 12 secs. -15 Resistance, applies cursed debuff for all players for 20 secs and pulls mobs closer 5 blocks. Can only be used under 50 health.

Levels

This section explains each move with their levels and player control resistance.

Level One (Rounds 1-4)

Slow :

Applies debuff Slowness on mobs 20 blocks away from player (either side x or y) for 5 seconds. Cooldown is 10. Resistance Every Player -3.

Confuse :

Applies Confusion debuff on mobs 10 blocks away from player (either side x or y) for 4 seconds. Cooldown is 15. Resistance Every Player -5.

Self Damage :

Makes mobs 10 blocks away from player (either side x or y) shoot projectile ID 93 dealing 8 dmg. Cooldown is 19. Resistance every player -7.

Mass Suicide :

Applies Poisoned debuff on mobs 10 blocks away from player (either side x or y) for 8 seconds. Cooldown is 14. Resistance every player -7.

Heart Giveaway :

Kills 3 random mobs and gives the player a heart. Cooldown is 15. Resistance Every Player -5.

Intentional Miss

Applies Holy Protection Buff on player for 3 secs. Cancels out mobs’ next attack (if they have one e.g. diabolist). Cooldown is 12. Resistance Every Player -5.

Level Two (Rounds 4-7)

Slow :

Applies debuff Slowness on mobs 25 blocks away from player (either side x or y) for 8 seconds. Cooldown is 8. Resistance Every Player -3.

Confuse :

Applies Confusion debuff on mobs 13 blocks away from player (either side x or y) for 6 seconds. Cooldown is 13. Resistance Every Player -5.

Self Damage :

Makes mobs 13 blocks away from player (either side x or y) shoot projectile ID 93 dealing 12 dmg. Cooldown is 17. Resistance every player -7.

Mass Suicide :

Applies Poisoned debuff on mobs 12 blocks away from player (either side x or y) for 15 seconds. Cooldown is 12. Resistance every player -6.

Heart Giveaway :

Kills 4 random mobs and gives the player a heart. Cooldown is 12. Resistance Every Player -4.

Intentional Miss

Applies Holy Protection Buff on player for 5 secs. Cancels out mobs’ next attack (if they have one e.g. diabolist). Cooldown is 11. Resistance Every Player -5.

Level Three (Rounds 7-10)

Slow :

Applies debuff Slowness on mobs 27 blocks away from player (either side x or y) for 14 seconds. Cooldown is 8. Resistance Every Player -3.

Confuse :

Applies Confusion debuff on mobs 18 blocks away from player (either side x or y) for 8 seconds. Cooldown is 12. Resistance Every Player -4.

Self Damage :

Makes mobs 16 blocks away from player (either side x or y) shoot projectile ID 93 dealing 20 dmg. Cooldown is 12. Resistance every player -5.

Mass Suicide :

Applies Cursed Inferno debuff on mobs 16 blocks away from player (either side x or y) for 8 seconds. Cooldown is 11. Resistance every player -6.

Heart Giveaway :

Kills 3 random mobs and gives the player a heart. Cooldown is 10. Resistance Every Player -4.

Intentional Miss

Applies Holy Protection Buff on player for 5 secs. Cancels out mobs’ next attack (if they have one e.g. diabolist). Cooldown is 9. Resistance Every Player -4.

Level Four (Rounds 10-13)

Slow :

Applies debuff Slowness on mobs 35 blocks away from player (either side x or y) for 14 seconds. Cooldown is 8. Resistance Every Player -3.

Confuse :

Applies Confusion debuff on mobs 24 blocks away from player (either side x or y) for 8 seconds. Cooldown is 12. Resistance Every Player -4.

Self Damage :

Makes mobs 20 blocks away from player (either side x or y) shoot projectile ID 93 dealing 20 dmg. Cooldown is 12. Resistance every player -5.

Mass Suicide :

Applies Cursed debuff on mobs 20 blocks away from player (either side x or y) for 8 seconds. Cooldown is 11. Resistance every player -6.

Heart Giveaway :

Kills 4 random mobs and gives the player a heart. Cooldown is 10. Resistance Every Player -4.

Intentional Miss

Applies Holy Protection Buff on player for 6 secs. Cancels out mobs’ next attack (if they have one e.g. diabolist). Cooldown is 9. Resistance Every Player -4.

Level Five (Rounds 13 + )

Slow :

Applies debuff Slowness on mobs for 22 seconds. Cooldown is 6. Resistance Every Player -5.

Confuse :

Applies Confusion debuff on mobs for 14 seconds. Cooldown is 10. Resistance Every Player -6.

Self Damage :

Makes mobs 20 blocks away from player (either side x or y) shoot projectile ID 93 dealing 40 dmg. Cooldown is 9. Resistance every player -7.

Mass Suicide :

Applies Venom debuff on mobs for 13 seconds. Cooldown is 9. Resistance every player -8.

Heart Giveaway :

Kills 5 random mobs and gives the player 3 hearts. Cooldown is 9. Resistance Every Player -6.

Intentional Miss

Applies Holy Protection Buff on player for 12 secs. Cancels out mobs’ next attack (if they have one e.g. diabolist). Cooldown is 8. Resistance Every Player -6.

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Rating

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0 voters

Why is the “Should this be added” a separate poll? The vote button beside the title does exactly that

Controls are only limited to WASD

4 Likes

True, just thought it might be easier for people to like see

Also changed controls up a bit

Also many people are guests without votes

4 Likes

Since I can’t edit, Heart giveaway adds -7 resistance on rounds 13+, -5 resistance every player rounds 10 - 13.

2 Likes