# Ability Idea: Starstruck

**URL:** <https://forum.dark-gaming.com/t/ability-idea-starstruck/14618>\
**Category:** Zombies\
**Created:** [15 April 2022 15:25 UTC](https://forum.dark-gaming.com/t/ability-idea-starstruck/14618 "2022-04-15T15:25:57Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![NateTheGameK](https://forum.dark-gaming.com/user_avatar/forum.dark-gaming.com/natethegamek/32/6523_2.png) [@NateTheGameK](https://forum.dark-gaming.com/u/NateTheGameK)\
**Post date:** [15 April 2022 15:25 UTC](https://forum.dark-gaming.com/t/ability-idea-starstruck/14618/1 "2022-04-15T15:25:57Z")

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_You have suffered all these years… isn’t it sad?  
Have you ever wondered if it was all for nothing?  
And yet your enemies seem glad…  
Can you feel your fates touching?_

_How to get: obtain Crew_

x=number of level-ups elapsed

**WW** : Ascend to the next state, granting the following list of buffs for (1+3x) seconds:

> **Buffs**
>
> Wrath  
> Rage  
> Endurance  
> Ironskin  
> Obsidian Skin  
> Shine  
> Night Owl  
> Swiftness  
> Regeneration  
> Damage Nebula T1 (r7+)  
> Life Nebula T1 (r7+)  
> Mana Nebula T1 (r7+)

However, you have a Cosmic Hangover for (1+3x) seconds afterward, granting the following debuffs:

> **Debuffs**
>
> Slow  
> Weak  
> Darkness  
> Bleeding  
> Withered Armor (r7+)  
> Withered Weapon (r7+)

**SS** : Call astral bodies down from the sky, smiting your foes. Projectiles fall across the screen randomly, but only deal damage to enemies. The following projectiles are used:

| Proj. Name | Proj. ID | Level | Number | Damage |
| --- | --- | --- | --- | --- |
| Fallen Star | 12 | 0 | 1+2x | 13+4x^2 |
| Starfury | 9 | 0 | 2+3x | 8+3x^2 |
| Super Star Cannon | 728 | 2 | 3+2x | 50+9x^2 |
| Star Veil | 725 | 2 | 4+3x | 35+6x^2 |
| Lunar Flare | 645 | 4 | 5+2x | 100+10x^2 |
| Star Wrath | 503 | 4 | 10+3x | 81+12x^2 |

All levels simply increase the damage of already existing projectiles. All projectiles are retained from previous levels.

_Universal Cooldown: 30 seconds, decreasing by 2 seconds every level-up_

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<div class="post-metadata">

**Author:** ![ElricWalker](https://forum.dark-gaming.com/user_avatar/forum.dark-gaming.com/elricwalker/32/19712_2.png) [@ElricWalker](https://forum.dark-gaming.com/u/ElricWalker)\
**Post date:** [15 April 2022 15:30 UTC](https://forum.dark-gaming.com/t/ability-idea-starstruck/14618/2 "2022-04-15T15:30:00Z")

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I like this idea, but I feel like there should be a bit of a drawback to the SS ability, such as the player taking a % of their maximum health as damage. Maybe it starts at 2%, going up by 2% each time you level up.

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<div class="post-metadata">

**Author:** ![NateTheGameK](https://forum.dark-gaming.com/user_avatar/forum.dark-gaming.com/natethegamek/32/6523_2.png) [@NateTheGameK](https://forum.dark-gaming.com/u/NateTheGameK)\
**Post date:** [15 April 2022 15:31 UTC](https://forum.dark-gaming.com/t/ability-idea-starstruck/14618/3 "2022-04-15T15:31:20Z")

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Well the majority of the projectiles only work in open spaces, so the SS ability is near useless underground.  
Maybe a long cooldown?

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<div class="post-metadata">

**Author:** ![ElricWalker](https://forum.dark-gaming.com/user_avatar/forum.dark-gaming.com/elricwalker/32/19712_2.png) [@ElricWalker](https://forum.dark-gaming.com/u/ElricWalker)\
**Post date:** [15 April 2022 15:34 UTC](https://forum.dark-gaming.com/t/ability-idea-starstruck/14618/4 "2022-04-15T15:34:37Z")

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I see your point… A long cooldown would be a good alternative to actual damage. Maybe a longer cooldown in exchange for it doing more damage, since that way it is still a useful ability.

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<div class="post-metadata">

**Author:** ![NateTheGameK](https://forum.dark-gaming.com/user_avatar/forum.dark-gaming.com/natethegamek/32/6523_2.png) [@NateTheGameK](https://forum.dark-gaming.com/u/NateTheGameK)\
**Post date:** [15 April 2022 15:36 UTC](https://forum.dark-gaming.com/t/ability-idea-starstruck/14618/5 "2022-04-15T15:36:39Z")

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thats what I was thinking, the sheer amount of AOE, infinite piercing, and otherwise special, high damage projectiles should make it useful.  
WW should be useful for mass-tank or to break through walls of enemies to revive a group of people or something, short burst of energy then minor cooldown afterward with decreased stats.

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<div class="post-metadata">

**Author:** ![ElricWalker](https://forum.dark-gaming.com/user_avatar/forum.dark-gaming.com/elricwalker/32/19712_2.png) [@ElricWalker](https://forum.dark-gaming.com/u/ElricWalker)\
**Post date:** [15 April 2022 15:39 UTC](https://forum.dark-gaming.com/t/ability-idea-starstruck/14618/6 "2022-04-15T15:39:41Z")

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That makes sense. Those buffs would certainly be a very nice thing to have in critical moments. And the debuffs balance it out just right, in my opinion. None of the debuffs directly harm the player, just making it very difficult for them to fight during them.

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<div class="post-metadata">

**Author:** ![NateTheGameK](https://forum.dark-gaming.com/user_avatar/forum.dark-gaming.com/natethegamek/32/6523_2.png) [@NateTheGameK](https://forum.dark-gaming.com/u/NateTheGameK)\
**Post date:** [15 April 2022 15:39 UTC](https://forum.dark-gaming.com/t/ability-idea-starstruck/14618/7 "2022-04-15T15:39:56Z")

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oh god I just realized how insane the two would be in unison, or in succession.  
Super god power, then rain stuff. Repeat.  
Maybe one universal cooldown, like telek?

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<div class="post-metadata">

**Author:** ![ElricWalker](https://forum.dark-gaming.com/user_avatar/forum.dark-gaming.com/elricwalker/32/19712_2.png) [@ElricWalker](https://forum.dark-gaming.com/u/ElricWalker)\
**Post date:** [15 April 2022 15:41 UTC](https://forum.dark-gaming.com/t/ability-idea-starstruck/14618/8 "2022-04-15T15:41:42Z")

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That’s probably a better idea… I can just imagine someone being an angel of death, constantly destroying everything.

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<div class="post-metadata">

**Author:** ![NetherOw](https://forum.dark-gaming.com/user_avatar/forum.dark-gaming.com/netherow/32/12632_2.png) [@NetherOw](https://forum.dark-gaming.com/u/NetherOw)\
**Post date:** [15 April 2022 18:06 UTC](https://forum.dark-gaming.com/t/ability-idea-starstruck/14618/9 "2022-04-15T18:06:47Z")

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> [@NateTheGameK](#):
>
> **SS** : Call astral bodies down from the sky, smiting your foes. All projectiles fall towards the player, but only deal damage to enemies. The following projectiles are used:

> [@Ability idea: Airstrike](https://forum.dark-gaming.com/t/ability-idea-airstrike/8082):
>
> Unlockable by: no kills atleast 5 rounds (not reach 5 round without kills) with barrage as ability (you can deal damage, but not kill) Used by any ability hotkey What it does: summons a few projectiles from sky. How it works: imagine lunar flare shoot. But change projectile, that falls from sky on “Projectile” column. Then, amount of projectiles, that falls from sky for “Amount” column. Now shoots amount. Its like amount of used lunar flare. Cooldown between them is 0.5s. Proj after shoot is…

other i didnt understand 4 real

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<div class="post-metadata">

**Author:** ![NateTheGameK](https://forum.dark-gaming.com/user_avatar/forum.dark-gaming.com/natethegamek/32/6523_2.png) [@NateTheGameK](https://forum.dark-gaming.com/u/NateTheGameK)\
**Post date:** [15 April 2022 18:16 UTC](https://forum.dark-gaming.com/t/ability-idea-starstruck/14618/10 "2022-04-15T18:16:55Z")

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mine is better named and not pure airstrike tho

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<div class="post-metadata">

**Author:** ![Flaef](https://forum.dark-gaming.com/user_avatar/forum.dark-gaming.com/flaef/32/1338_2.png) [@Flaef](https://forum.dark-gaming.com/u/Flaef)\
**Post date:** [15 April 2022 19:09 UTC](https://forum.dark-gaming.com/t/ability-idea-starstruck/14618/11 "2022-04-15T19:09:03Z")

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> [@NateTheGameK](#):
>
> **SS** : Call astral bodies down from the sky, smiting your foes. All projectiles fall towards the player, but only deal damage to enemies. The following projectiles are used:
> 
> | Proj. Name | Proj. ID | Level |
> | --- | --- | --- |
> | Rain (friendly) | 239 | 1 (start) |
> | Fallen Star | 12 | 1 (start) |
> | Starfury | 9 | 1 (start) |
> | Twilight Lance | 932 | 2 (r7+) |
> | Super Star Cannon | 728 | 2 (r7+) |
> | Star Veil | 725 | 2 (r7+) |
> | Lunar Flare | 645 | 3 (r14+) |
> | Star Wrath | 503 | 3 (r14+) |

How many projectiles? Seeing as there are multiple per level, how many of each projectile? Do they get separate damage calculations (to account for things like SSC double-hitting and infinitely piercing, LF going through blocks and having AoE, etc) or all the same damage?

> [@NateTheGameK](#):
>
> All levels simply increase the damage of already existing projectiles.

Additionally, does this mean projectiles from previous levels are retained? As in, at level 3 you can fire all the projectiles listed? Or does levelling up the ability phase out prior levels’ projectiles completely?

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<div class="post-metadata">

**Author:** ![NateTheGameK](https://forum.dark-gaming.com/user_avatar/forum.dark-gaming.com/natethegamek/32/6523_2.png) [@NateTheGameK](https://forum.dark-gaming.com/u/NateTheGameK)\
**Post date:** [15 April 2022 19:15 UTC](https://forum.dark-gaming.com/t/ability-idea-starstruck/14618/12 "2022-04-15T19:15:30Z")

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Sorry for not being very clear on the SS ability.

> [@Flaef](#):
>
> How many projectiles?

I’m not sure what’s best, honestly. should put the numbers up there, then you and others can let me know if it’s balanced or not.

> [@Flaef](#):
>
> Additionally, does this mean projectiles from previous levels are retained?

All projectiles are retained.

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<div class="post-metadata">

**Author:** ![NateTheGameK](https://forum.dark-gaming.com/user_avatar/forum.dark-gaming.com/natethegamek/32/6523_2.png) [@NateTheGameK](https://forum.dark-gaming.com/u/NateTheGameK)\
**Post date:** [15 April 2022 19:31 UTC](https://forum.dark-gaming.com/t/ability-idea-starstruck/14618/13 "2022-04-15T19:31:08Z")

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also I love how no ability suggestions so far have been approved D:

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<div class="post-metadata">

**Author:** ![NetherOw](https://forum.dark-gaming.com/user_avatar/forum.dark-gaming.com/netherow/32/12632_2.png) [@NetherOw](https://forum.dark-gaming.com/u/NetherOw)\
**Post date:** [15 April 2022 19:51 UTC](https://forum.dark-gaming.com/t/ability-idea-starstruck/14618/14 "2022-04-15T19:51:39Z")

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i dont like that

and by airstrike i meant my failed attempt cuz of proj cant be modified to noclip blocks.

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<div class="post-metadata">

**Author:** ![NateTheGameK](https://forum.dark-gaming.com/user_avatar/forum.dark-gaming.com/natethegamek/32/6523_2.png) [@NateTheGameK](https://forum.dark-gaming.com/u/NateTheGameK)\
**Post date:** [15 April 2022 21:03 UTC](https://forum.dark-gaming.com/t/ability-idea-starstruck/14618/15 "2022-04-15T21:03:30Z")

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yep ik  
who honestly thought that anyway lul, ofc you cant modify penentration of projectiles  
thats basically reworking the projectile’s entire code, thats modding

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<div class="post-metadata">

**Author:** ![NateTheGameK](https://forum.dark-gaming.com/user_avatar/forum.dark-gaming.com/natethegamek/32/6523_2.png) [@NateTheGameK](https://forum.dark-gaming.com/u/NateTheGameK)\
**Post date:** [17 April 2022 10:35 UTC](https://forum.dark-gaming.com/t/ability-idea-starstruck/14618/16 "2022-04-17T10:35:08Z")

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aww only 3 votes, i was hoping this would actually get accepted

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<div class="post-metadata">

**Author:** ![Tejdxa](https://forum.dark-gaming.com/user_avatar/forum.dark-gaming.com/tejdxa/32/2004_2.png) [@Tejdxa](https://forum.dark-gaming.com/u/Tejdxa)\
**Post date:** [17 April 2022 13:21 UTC](https://forum.dark-gaming.com/t/ability-idea-starstruck/14618/17 "2022-04-17T13:21:39Z")

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What’s the number in the table?

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<div class="post-metadata">

**Author:** ![Tejdxa](https://forum.dark-gaming.com/user_avatar/forum.dark-gaming.com/tejdxa/32/2004_2.png) [@Tejdxa](https://forum.dark-gaming.com/u/Tejdxa)\
**Post date:** [17 April 2022 13:23 UTC](https://forum.dark-gaming.com/t/ability-idea-starstruck/14618/18 "2022-04-17T13:23:57Z")

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> [@NateTheGameK](#):
>
> also I love how no ability suggestions so far have been approved D:

Ability suggestions are as fine as others but at the same time I’m not really focused on abilities(idk about Rofle), so it’s highly unlikely complex abilities will be implemented

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<div class="post-metadata">

**Author:** ![NateTheGameK](https://forum.dark-gaming.com/user_avatar/forum.dark-gaming.com/natethegamek/32/6523_2.png) [@NateTheGameK](https://forum.dark-gaming.com/u/NateTheGameK)\
**Post date:** [17 April 2022 14:28 UTC](https://forum.dark-gaming.com/t/ability-idea-starstruck/14618/19 "2022-04-17T14:28:36Z")

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number of that specific projectile

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<div class="post-metadata">

**Author:** ![NateTheGameK](https://forum.dark-gaming.com/user_avatar/forum.dark-gaming.com/natethegamek/32/6523_2.png) [@NateTheGameK](https://forum.dark-gaming.com/u/NateTheGameK)\
**Post date:** [17 April 2022 14:29 UTC](https://forum.dark-gaming.com/t/ability-idea-starstruck/14618/20 "2022-04-17T14:29:00Z")

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ah, that explains why my army of ability ideas havent been accepted

[Next page](https://forum.dark-gaming.com/t/ability-idea-starstruck/14618.md?page=2)
